using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;

[Serializable]
public class CubeDomainDetails
{
    public Vector3 origin;
    public Vector3Int size;
    public Vector3[] axes;
    public float normalization;
    public int nAtoms;

    public CubeDomainDetails()
    {
        origin = new Vector3();
        size = new Vector3Int();
        axes = new Vector3[3];
        normalization = 1;
        nAtoms = 0;
    }
};

