using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;

[Serializable]
public class CubeFileInfo
{
    public Vector3 origin;
    public Vector3Int size;
    public List<Vector3> axes;
    public int nAtoms;

    public List<int> ids;
    public List<string> volumes;
    public List<string> positions;
    public List<float> norms;

    public CubeFileInfo() 
    {
        origin = new Vector3();
        size = new Vector3Int();
        axes = new List<Vector3>();
        nAtoms = 0;
        ids = new List<int>();
        volumes = new List<string>();
        positions = new List<string>();
        norms = new List<float>();
    }
};
